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Dead Space: Aftermath

Dead Space: Aftermath (2011)

January. 25,2011
|
5.4
|
NR
| Animation Horror Science Fiction

The year is 2509 and not only has Earth lost contact with the Ishimura and Isaac Clarke, but now also the USG O'Bannon, the first responder ship sent to rescue them. Four crew members of the O'Bannon have survived. But what happened to the rest of the crew? What were they doing? What secrets are they keeping? All to be revealed...in the Aftermath! --- Dead Space: Aftermath is a fast paced, horrifying thrill ride told through the perspective of the four survivors by several renowned international directors. Dead Space: Aftermath is an animated film that bridges the storyline between the video games Dead Space and Dead Space 2.

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Reviews

Solemplex
2011/01/25

To me, this movie is perfection.

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Actuakers
2011/01/26

One of my all time favorites.

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SnoReptilePlenty
2011/01/27

Memorable, crazy movie

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AshUnow
2011/01/28

This is a small, humorous movie in some ways, but it has a huge heart. What a nice experience.

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Paul Magne Haakonsen
2011/01/29

Not being familiar with any of the "Dead Space" games, or the first animated movie, I have nothing to compare this to, so this is all by what I thought of this 2011 animation."Dead Space: Aftermath" had a nice enough story and it was easy to follow. The story is about a small group of four survivors who are rescued after a tragic occurrence, but now they have to tell their stories to people who seem to have little regards for their well-being. As I said, not being familiar with anything prior to this animated movie, then I have no idea how true or far from the original plot lines this movie is. The storyline was nice and well told.However, the solid storyline was brought down tremendously as they had opted to use various styles of animation and art styles. Most of these, sadly enough, were not in my personal liking, and thus it brought down the enjoyment of the movie for me. Especially the CGI animation, that was just horrendous. It looked like it was released before they had applied the finishing touches to it. In my opinion, then "Dead Space: Aftermath" would have fared better had they opted to stay with just one style of art and animation (in my opinion, the style they used when they were telling doctor Cho's story).As for the voice acting, well then I think they really did manage to put together a good group of people for the voice acting. So that was really working out well for the movie.I am sure that this 2011 animated movie is a great thing for fans of the games, but it failed to fully ensnare and captivate me. I am giving "Dead Space: Aftermath" a 5/10 rating because of the story alone, the different art styles and animation styles was the knife that killed it off for me.

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psykoz
2011/01/30

@niggababy69:I'm sorry, but you're a moron. Of course this movie didn't make any sense to you if you didn't play the Dead Space games.This movie is not a continuation of the first "Dead Space: Downfall" movie. The first movie (Downfall) is a prequel to the first game "Dead Space" on the PS3. And then, this movie (Aftermath), is a prequel to the second game on PS3 "Dead Space 2".This movie bridges the gap between the end of the first Dead Space game and the beginning of the 2nd game.If you played the games, both this movie and "Downfall" would make PERFECT sense.Anyway, this movie did a great of job bridging the gap between the 2 games and help clear out some confusions about the beginning of Dead Space 2.If you love the games, watch this movie. It'll help you understand more about the story.Can't wait for the Dead Space 3 game that's coming in 2013 :D

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xamtaro
2011/01/31

Film Roman is at it again. This time, they have gone back to the "Dead Space" Franchise and crafted yet another prequel similar to their prior work on the prequel to Dead Space 1 called "Dead Space Downfall". Dead space Aftermath is a loose prequel to Dead Space 2 that utilizes the "animatrix technique" of having different animation studios do different segments of the show. While Dead Space downfall was not exactly an animation Masterpiece, Dead Space Aftermath takes it all down a notch.Set after the events of Dead Space 1, The USS O'Bannon is sent to the planet Aegis VII to prevent it from destabilizing. This is a cover for their true mission of retrieving fragments of an alien artifact presumed destroyed in the first game. Contact is lost with the O'Bannon until it is rescued by a team of space marines. Within, they find a hell house of mutilated horrors only four survivors who are promptly captured and taken for interrogation. As each survivor reveals the horrific events that transpired on the O'Bannon, each of their flashbacks are rendered in four unique Korean animation styles from some of the teams that worked on Dante's Inferno: an Animated Epic. The problem here is that unlike Dante's Inferno which had a central character that was developed over the course of the movie, Dead Space Aftermath has four central characters that remain one dimensional and wholly forgettable throughout. They are typical stock characters seen before in so many space based horror movies.The "present day" framing story footage is rendered in cel shaded CGI by South Korean "Digiart productions" and "Fx Gear studios", the company that made that cringe worthy "Shark Tale" ripoff called "Shark Bait". While the rendering on spaceships and the Marine suits in the dark look quite good, the human characters set against the detail-less backgrounds look like they belong in the late 90s. Movements are stiff and lifeless, hair looks like play-dough worms, clothing folds are non existent and the flat colors just make it all worse. It looks less like Appleseed and more like the worst episodes of Jimmy Neutron or Clone Wars.The flashbacks too are of varying quality. THey each detail different parts of the doomed mission from the characters' individual point of views and it is up to the audience to piece it together for the whole story. The different animation styles and slight inconsistencies actually work here as they represent the highly subjective and bias prone nature of personal recollection. For example, the strong willed Doctor Cho sees herself as this tall leggy hot babe in her flashback while Stross sees her, his extramarital girlfriend, as a manipulative slut with heavy make-up in his flashback. First up is the mentally unstable token big black man, Kuttner, who suffers from hallucinations of his dead daughter. It is done in a decent American-ish art style with good quality animation by Dong Woo Animation studio (Masters of the Universe 2002, Ultimate Avengers) and Tokyo Anime Award winner Tae Ho-Han (Africa a.F.r.I.c.A). Stargate SG1's Christopher Judge masterfully portrays the broken man pushed over the edge of despair and desperation. Its only flaw would be the extremely slow first half which is all talk and no tension. Boring.Next is a flashback courtesy of the stereotypical tough guy, Borges, who seems to alternate between being Hispanic or white with each new segment. Curiously, his version of his scuffle with Kuttner shows him putting up a decent fight while in Kuttner's version, Borges went down in seconds. Anyway, this segment is done by the same team who also did the "Fraud" level segment of Dante's Inferno(JM Animation studio and Kim Sang Jin), arguably one of that film's worse looking segments. Borges' flashback is also the worse looking here. A higher level of art detail and rich colors is offset with unnatural character movements, some animation shortcuts and ugly anime-styled character designs (what big teeth they have) which tend to go off model. Not to mention the CGI ships and fake looking flames effects which clash horribly with the traditional 2D animation.Stross, the half crazed scientist having an affair with Dr Cho, is the third flashback. Jong Sik Nam and Dong Woo Animation, who did Batman Gothma Knight's Deadshot segment and the "Lust" segment of Dante's Inferno, present the most fluidly animated Dead Space Aftermath flashback. The atmospheric colors, creative shot angles and highly detailed artwork (a cross between Aeon Flux and typical Korean Anime) add a dynamic touch to Stross' brush with artifact induced insanity. THe tension and action finally amps itself up, but if feels a little late. The segment's only shortcoming is in some obviously unfinished background art. Doctor Cho's flashback connects the O'Bannon mission back to the opening scene of the movie. This one is, while not the worst, a mixed bag. Cho's voice actress has a tendency to over act a lot to the point of cheesiness. The animation is rife with short cuts and "jitter camera" effects while stylized character designs look like dragonball Z rejects, all overly beefy and stuff. But at least it had a high level of detail and some good action. The varying quality of the entire movie makes giving a rating hard.Two great segments are offset by three not so great ones. It lacks the deeper philosophical themes and character development of Dante's Inferno. It also lacks the straight forward violence, plot consistency and sense of tension of Dead Space downfall. Ultimately the entire production feels mediocre and lifeless, almost as if Film Roman could not afford better CGI artists or first rate studios animation like Manglobe or Production IG. The story is inconsequential in its lead in to Dead Space 2 and filled with a lot of wasted potential.

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Raymond Ng
2011/02/01

I personally enjoyed the first dead space animated movie that came out in 2008 so I was eager to see another installment. The first movie had all the elements that made the film great and enjoyable. Unfortunately, I cannot say the same for this one. The problem lies in the direction the film decided to take this time. My main issue with the movie is how it switches from horribly poor cgi to hand drawn animation. It is quite irritating and almost as if the people developing this couldn't decide on one set of animation to take the sequel. Who knows? Maybe they were trying to save some time and money getting this movie to roll out with the follow-up game. The all shade-cell cgi animation during the present was poor and looked relatively similar to that of "iron man armor adventures" TV series on Nick. It might work okay on that show but it just doesn't work in the sci-fi horror landscape which this movie is. We lose a lot of the visual details that are displayed along with the tone of the film it tries to be. Am I suppose to laugh or be creeped out during the scenes involving the daughter Vivian? I would think the latter but I just couldn't help but laugh at how bad it was when they showed her all full of blood and the instant transportations (you know since she's a ghost/hallucination) as her father was being dragged to the chair to be interrogated. I welcomed the hand-drawn animations with open arms when the flashback scenes to aegis took place and prayed it would stay throughout the course of the film. The first movie had the right balance of hand-drawn animation and cgi mixed in so why couldn't this one be the same. Why include the shell-shaded cgi animation that looked like some amateur made it for animation class. The plot was fairly decent but ultimately forgettable so I wont bother addressing it. Overall, I left film feeling disappointed but still entertained. It is worth a rent.

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